lördag 15 oktober 2011
lördag 3 september 2011
måndag 29 augusti 2011
Have sketched this evening on the world map for the game ilooli. The map will be approximately 70% of Metroid 1's world map. I have also began to draw out part one of the world. So within a few days I will post a new video clip that shows a little of what I have done.
I have also worked with the design document for the game. I have begun to write down the story properly. So I will post it when it's done.
lördag 27 augusti 2011
fredag 12 augusti 2011
torsdag 30 juni 2011
So what's up? I haven't done much game programming lately. But the NEW game is no longer in "idea-state". I have started programming on the new game engine for that game, and it's going pretty well I think. The game project is called "Goat Monsters From Mars Ate My Life Stock", and it's going to be an action hillbilly game. :)
One of the team members are having trouble right now with his computer. So the graphic parts for the game has not been digitialized yet. But I'm optimistic, and I hope we will put together some awesome graphics really soon, so we have something to show too the community.
NOW.... back to some XNA 4.0 programming!
tisdag 26 april 2011
For those who don´t know this... I´ll having a break on all game development for the moment. I have just became a father again for the second time.
I will update shortly with progress on Rescue The Moon Warp.
måndag 14 mars 2011
måndag 7 mars 2011
måndag 21 februari 2011
It is always funny to read reviews for the games you make. Here is a new review about my game The Deep Cave.
"There’s no denying that The Deep Cave sits among the other titles found in the upper tier of platformers on Microsoft’s service. It’s a lengthy adventure with large ratio of fun-to-frustration and a good deal of creative levels. Asking more out of a game like this would be asking too much."