söndag 11 november 2012

onsdag 31 oktober 2012

C++ and GYCT to XBLIG

I'm working on a game engine in C++ at the moment. I'm also developing my game Get Your Cell TOgehter in C# and XNA for a release very soon on the XBLIG platform. The game will be bigger and tougher.

Here are some screenshots of the new version of the game.

söndag 26 augusti 2012

Ludum Dare #24

I have been busy this weekend making a game for the Ludum Dare competition. Please play, rate and leave a comment on the site.

Get Your Cell Together

onsdag 22 augusti 2012

No update... WTF!

Yeah... I know. My bad. I've been really busy with other stuff. BUT SOON.... VERY SOON.... Something new will appear here.

måndag 13 augusti 2012

Update, this weekend

The vacation is almost over and it's time to get started with the development of the game again. I intend to do a bigger update on Saturday. Show a new background and so on.

måndag 9 juli 2012


Right now, I have vacation. So I may not get much done with the game development. But I'll be back with new pictures and videos soon!

lördag 16 juni 2012


I'm making a universal test tileset that I can use to build my levels easy. And then just replace that one with a real TileSet later on.

onsdag 13 juni 2012

Title Screens

Here are four title screens for The Deep Cave 2. Which one is the best? Please use the poll to the right.





onsdag 16 maj 2012


Yesterday I coded in teleporters into The Deep Cave 2. I have found many new things I want to get into the game. The game will be much more complex than The Deep Cave. And above all that, the game will be much bigger. Bigger? Yeah... It will be much more of everything.

fredag 13 april 2012

torsdag 19 januari 2012

The Deep Space

I just want to say that I have stopped the development of my bigger game projects for awhile. Right now all the focus is on a sequel to the game The Deep Cave, which will be called "The Deep Space".